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		<h1>[name]</h1>

		<div class="desc">
			A loader for loading a JSON resource. Unlike the [page:JSONLoader], this one make use of the
			<em>.type</em> attributes of objects to map them to their original classes.<br /><br />

			Note that this loader can't load [page:Geometries]. Use [page:JSONLoader] instead for that.<br /><br />

			This uses the [page:FileLoader] internally for loading files.
		</div>

		<h2>Example</h2>

		<div>

			[example:webgl_animation_scene WebGL / animation / scene]<br />
			[example:webgl_loader_json_claraio WebGL / loader / json / claraio]<br />
			[example:webgl_loader_msgpack WebGL / loader / msgpack]
		</div>

		<code>
var loader = new THREE.ObjectLoader();

loader.load(
    // resource URL
    "models/json/example.json"

    // pass the loaded data to the onLoad function.
		//Here it is assumed to be an object
    function ( obj ) {
				//add the loaded object to the scene
        scene.add( obj );
    },

    // Function called when download progresses
    function ( xhr ) {
        console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
    },

    // Function called when download errors
    function ( xhr ) {
        console.error( 'An error happened' );
    }
);


// Alternatively, to parse a previously loaded JSON structure
var object = loader.parse( a_json_object );

scene.add( object );
		</code>



		<h2>Constructor</h2>

		<h3>[name]( [page:LoadingManager manager] )</h3>
		<div>
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />

		Creates a new [name].
		</div>


		<h2>Properties</h2>

		<h3>[property:String crossOrigin]</h3>
		<div>
		If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
	 attribute of the image to the value of *crossOrigin*,
		prior to starting the load. Default is *undefined*.
		</div>

		<h3>[property:LoadingManager manager]</h3>
		<div>
			The [page:LoadingManager loadingManager]  the loader is using. Default is [page:DefaultLoadingManager].
		</div>

		<h3>[property:String texturePath]</h3>
		<div>
			The base path or URL from which textures will be loaded. See [page:.setTexturePath].
			Default is the empty string.
		</div>

		<h2>Methods</h2>

		<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
		<div>
		[page:String url] — the path or URL to the file. This can also be a
			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D object].<br />
		[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
		[page:Function onError] — Will be called when load errors.<br />
		</div>
		<div>
		Begin loading from url and call onLoad with the parsed response content.
		</div>


		<h3>[method:Object3D parse]( [page:Object json], [page:Function onLoad]  )</h3>
		<div>
		[page:Object json] — required. The JSON source to parse.<br /><br />
		[page:Function onLoad] — Will be called when parsed completes. The argument will be the parsed [page:Object3D object].<br />

		Parse a <em>JSON</em> structure and return a threejs object.
		This is used internally by [page:.load], but can also be used directly to parse
		a previously loaded JSON structure.
		</div>

		<h3>[method:Object3D parseGeometries]( [page:Object json] )</h3>
		<div>
		[page:Object json] — required. The JSON source to parse.<br /><br />

		This is used [page:.parse] to parse any [page:Geometry geometries] or [page:BufferGeometry buffer geometries]  in the JSON structure.
		Internally it uses [page:JSONLoader] for geometries and [page:BufferGeometryLoader] for buffer geometries.
		</div>

		<h3>[method:Object3D parseMaterials]( [page:Object json] )</h3>
		<div>
		[page:Object json] — required. The JSON source to parse.<br /><br />

		This is used [page:.parse] to parse any materials in the JSON structure using [page:MaterialLoader].
		</div>

		<h3>[method:Object3D parseAnimations]( [page:Object json] )</h3>
		<div>
		[page:Object json] — required. The JSON source to parse.<br /><br />

		This is used [page:.parse] to parse any animations in the JSON structure, using [page:AnimationClip.parse].
		</div>

		<h3>[method:Object3D parseImages]( [page:Object json] )</h3>
		<div>
		[page:Object json] — required. The JSON source to parse.<br /><br />

		This is used [page:.parse] to parse any images in the JSON structure, using [page:ImageLoader].
		</div>

		<h3>[method:Object3D parseTextures]( [page:Object json] )</h3>
		<div>
		[page:Object json] — required. The JSON source to parse.<br /><br />

		This is used [page:.parse] to parse any textures in the JSON structure.
		</div>

		<h3>[method:Object3D parseObject]( [page:Object json] )</h3>
		<div>
		[page:Object json] — required. The JSON source to parse.<br /><br />

		This is used [page:.parse] to parse any objects in the JSON structure.
		Objects can be of the following types:

		<ul>
			<li>
				[page:Scene]
			</li>
			<li>
				[page:PerspectiveCamera]
			</li>
			<li>
				[page:OrthographicCamera]
			</li>
			<li>
				[page:AmbientLight]
			</li>
			<li>
				[page:DirectionalLight]
			</li>
			<li>
				[page:PointLight]
			</li>
			<li>
				[page:SpotLight]
			</li>
			<li>
				[page:HemisphereLight]
			</li>
			<li>
				[page:Mesh]
			</li>
			<li>
				[page:LOD]
			</li>
			<li>
				[page:Line]
			</li>
			<li>
				[page:LineSegments]
			</li>
			<li>
				[page:Points]
			</li>
			<li>
				[page:Sprite]
			</li>
			<li>
				[page:Group]
			</li>
			<li>
				[page:Object3D]
			</li>

		</ul>
		</div>

		<h3>[method:null setCrossOrigin]( [page:String value] )</h3>
		<div>
		[page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
		</div>

		<h3>[method:null setTexturePath]( [page:String value] )</h3>
		<div>
		[page:String value] — The base path or URL from which textures will be loaded.<br /><br />


		</div>

		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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